//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // This CFG Enhanced Gamesave menu was created by Nothingbutbread intended to be used with an online patch on OFW systems for Call of duty Black ops Zombies. // I don't care if you distribute this menu yourself PRIVATELY using private methods (Email, Skype stuff like that). // However I do not want you to go out on the internet and claim you created this CFG and claim it was all your work. Don't leech, give credit. // I spent quite a bit of time on this. I have remade this several times to make it the best CFG with out branding in game available. // This menu was made for my self by my self. I have left editing notes so you can tailor it better to your wants. In its current state its a beastly CFG that you shouldn't need to edit. // You do not need to edit the menu. This is usable out of the "box" given you set up your own GPD save up correctly. // I have left easy to edit options and extra pre-made binds to switch out to allow you to effortlessly make the CFG more personal. // Put the following code into your modded gamesave to use in the SP and CM files [ exec "../../../dev_usb000/nbbbo1mods" ] Everything between the [ and ] ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // WARNING! READ THIS SECTION or you may find SHIT HAPPENING to YOU! // Everything in this bind set is designed to be stable for all zombies maps, adding in custom code might cause some maps to crash particularly if your playing online // Warnings about commands used in this bind set: // Deleting zombies, editing their health and/or toggling their movement can cause: Zombies pileing up at some windows instead of jumping into the map. // This also can freeze round progression when used on Boss zombies such as the Acension monkeys and FIVES Theif. Some boss zombies on Call of the Dead, Shangri la and Moon will do unexpected things and some times disappear for good. // Sometimes deleting zombies will cause a "G_Spawn" error and crash the game (rare, but it does happen) // Spawning Guns that are not allowed on a map when playing online such as the M14 on a World at War map will cause all players to lose connection. This will often freeze your system as well. // If you are host of a game, if the game ends with everyone dieing, the stats from the game will OVERRIDE what ever you have on the leaderboards. You can use on dummy accounts to reset people or accidentally change your stats. ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // // CFG Mod menu name: Toast V2.7 // CFG Se7ensins Release: V3 // // /----------------------------\ // |Current version: V2.7 Official| // \----------------------------/ // // Created by Nothingbutbread // PSN/XBL/Steam/Minecraft/Skype Nothingbutbread // Youtube: https://www.youtube.com/user/4Nothingbutbread4 // Posted on http://www.se7ensins.com/ // You can get additional updates for this CFG menu (if I have made any) by messaging "Nothingbutbread" on skype ... message "Bo1modscfg update" // set gpad_buttonsConfig "Nothingbutbread" set gpad_sticksConfig "Nothingbutbread" //set developer_script 1 //set developer 1 //set issuperuser 1 //setrandom sv_cheats 1 //set zombie_devgui 1 //set com_errorTitle "^F^1Nothing^2but^1bread ^9| ^3Present^5s ^8T^9O^8A^9S^8T ^4V^12.7" //set com_errorMessage "^2The ^3best ^2OFW ^3mods ^2made! ^7If you ^5E^4N^5J^4O^5Y ^7my work ^7Subcribe to me at ^1https://www.youtube.com/user/4Nothingbutbread4 //I wouldn't recommend editing the max dropped weapons to any more than 20 as it would start to cause issues with nonhost players on weak host connections. set g_maxDroppedWeapons "20" //This stuff controls the editing of the placement of the scoreboard. set lowAmmoWarningPulseFreq "3" set cg_scoreboardPingGraph "1" set cg_scoreboardPingText "1" set cg_ScoresPing_Interval "3" set cg_scoreboardPingHeight "6" set cg_scoreboardHeight "756" set cg_scoreboardItemHeight "23" set cg_scoreboardWidth "589" set cg_scoreboardBannerHeight "42" set cg_scoreboardScrollStep "3" set cg_scoreboardFont "4" set cg_scoreboardRankFontScale "0.63" set cg_scoreboardHeaderFontScale "0.63" set cg_scoreTransparency "1.0" set cg_scoreboardTextOffset "0.5" //Most of this stuff is experimental or does background modding tasks. set didyouknow "^5This CFG was created by ^3Nothingbutbread" set name "BreadV2.6" set sv_hostname "BreadV2.6" set party_hostname "BreadV2.6" set cg_drawErrorMessages 1 set con_errormessagetime 16 set inviteText "NBB OFW Mods V2.6" set animated_trees_enabled 0 //Force Host// Increases chance of getting host // set excellentPing 1 set allowAllNAT 1 set bandwidthtest_duration "0" set bandwidthtest_enable "0" set bandwidthtest_ingame_enable "0" set bandwidthtest_timeout "0" //The two dvars below, when uncommented, prevents you from joining games hosted initially by others // Betters your chances of host // //set party_connectTimeout 1000 //set party_connectTimeout 1 //Customize area, This area can be used to customize to color of various things. //Only edit the 4 numbers in the "" or add or remove the // at the beginning. //Use this to customize the looks of the menu in game. Have fun editing this section to your likeing. // ..../Color codes for score board \.... //0 0 0 0 - Transparent //0 0 0 1 - Black //0 0 1 1 - Dark Blue //0 1 1 1 - Light Blue //1 1 1 1 - White //1 1 0 1 - Yellow //1 0 1 1 - Pink //1 0 0 1 - Red //0 1 0 1 - Green //0.5 0.5 0.5 1 - Gray //set cg_scoresColor_Gamertag_0 "0 0.7 0.5 1" //set cg_scoresColor_Gamertag_1 "0.1 0.1 0.1 1" //set cg_scoresColor_Gamertag_2 "0.9 0.9 0.1 1" //set cg_scoresColor_Gamertag_3 "0.1 0.9 0.1 1" set cg_hudGrenadeIndicatorStartColor "1 0 0 1" set cg_hudGrenadeIndicatorTargetColor "0 1 0 1" set lowAmmoWarningNoReloadColor1 "1 0 0 1" set lowAmmoWarningNoReloadColor2 "0 1 0 1" set lowAmmoWarningColor1 "0 1 0 1" set lowAmmoWarningColor2 "1 0 0 1" set lowAmmoWarningNoAmmoColor1 "1 0 1 1" set lowAmmoWarningNoAmmoColor2 "0 1 0 1" set cg_ScoresPing_LowColor "1 1 1 1" set cg_ScoresPing_MedColor "0 1 1 1" set cg_ScoresPing_HighColor "0 0 1 1" set cg_ScoresPing_MaxBars "1 0.9 0 1" set cg_ScoresPing_BgColor "0 0 0 0.1" //Below is Mutiplayer mods // Need to have execution code in MP file in order for these to work, need force host fully enabled to be of any use// scr_dm_playerrespawndelay "1" scr_dm_roundlimit "1" scr_dm_score_assist "99999999999" scr_dm_score_death "99999999999" scr_dm_score_headshot "999999999999" scr_dm_score_kill "9999999999999" scr_dm_score_suicide "99999999999999" scr_dm_scorelimit "500" set customclass1 "^4Nothing" set customclass2 "^2but" set customclass3 "^4bread" set customclass4 "^3made" set customclass5 "^2this" set prestigeclass1 "^4cool" set prestigeclass2 "^5mod" set prestigeclass3 "^1menu" set prestigeclass4 "^6subscribe" set prestigeclass5 "^2to me" ///////////////////////////////////////////////////////////////////////////////////////////////// // //////// // // ////// //\\ //\\ ////// //// // // // // // // // // // // \\ // \\ // // // // // // // // // // // // // \\// \\ // // // // // // // // // //////// ////// // \\ ////// // // // // // // // // // // // // \\ // // // // // // // // // // // // // \\ // // / // // // // // // // // ////// // \\ ////// // /// ////// // ///////////////////////////////////////////////////////////////////////////////////////////////// //bind2 APAD_DOWN "give ammo" //bind2 APAD_UP "give ammo" //bind2 APAD_LEFT "give ammo" //bind2 APAD_RIGHT "give ammo" bind2 button_back "player_clipSizeMultiplier 999;set perk_weapRateMultiplieR 0.01;set perk_armorvest 0;set revive_time_taken 0.1;magic_chest_movable 0;phys_gravity 99;player_lastStandBleedOutTime 300;revive_trigger_radius 99999;cg_brass 0;ai_corpsecount 3;set player_burstFireCooldown 0;perk_weapReloadMultiplier 0.001;dog_MeleeDamage 1;player_meleeRange 999;player_meleeheight 999;player_meleewidth 999;enableDvarWhitelist 0;cg_drawfps 1;ai_noPathToEnemyGiveupTime 0;grenadeCurveMax 2000;grenadeWobbleSideMag 2000;grenadeWobbleSideDamp 2000;grenadeRestThreshold 999;grenadeBounceRestitutionMax 999;grenadeBumpFreq 999;grenadeBumpMag 999;cg_ScoresColor_Zombie 1 0 1 1;r_lightTweakSunColor 1 0 0 1" bind button_back "togglescores;give ammo;bind DPAD_UP toggle timescale 1 2 2.2 2.4 2.6 2.8 3 5 0.5;bind DPAD_DOWN toggle g_speed 200 350 500 999 50 100;bind DPAD_LEFT toggle bg_gravity 1 10 100 200 500 999;bind DPAD_RIGHT Toggle G_Ai 0 1" bind APAD_DOWN "bind DPAD_UP noclip;bind DPAD_DOWN god;bind DPAD_LEFT notarget;bind DPAD_RIGHT dropweapon;cg_ScoresColor_Zombie 0 1 1 1" bind APAD_UP "bind DPAD_LEFT +actionslot 3;bind DPAD_RIGHT +actionslot 4;bind DPAD_DOWN +;bind DPAD_UP +actionslot 1;cg_ScoresColor_Zombie 1 0 0 1" bind APAD_LEFT "bind DPAD_UP give galil_zm;bind DPAD_LEFT give spectre_zm;bind DPAD_RIGHT give ray_gun_zm;bind DPAD_DOWN give ak47_zm;cg_ScoresColor_Zombie 0 1 0 1" bind APAD_RIGHT "bind DPAD_UP give aug_acog_zm;bind DPAD_LEFT give rpk_zm;bind DPAD_RIGHT give hk21_zm;bind DPAD_DOWN give commando_zm;cg_ScoresColor_Zombie 1 1 0 1" bind2 BUTTON_RTRIG "bind DPAD_DOWN give sniper_explosive_upgraded_zm;bind DPAD_LEFT give microwavegun_upgraded_zm;bind DPAD_UP give humangun_upgraded_zm;bind DPAD_RIGHT give tesla_gun_zm;cg_ScoresColor_Zombie 0 0 1 1" bind2 BUTTON_LTRIG "bind DPAD_UP give shrink_ray_upgraded_zm;bind DPAD_DOWN give minigun_zm;bind DPAD_LEFT give thundergun_zm;bind DPAD_RIGHT give freezegun_zm;cg_ScoresColor_Zombie 1 1 1 1" bind2 BUTTON_RSHLDR "bind DPAD_UP ai axis health 999999999;bind DPAD_DOWN ai axis health 1;bind DPAD_LEFT ai axis health 50000;bind DPAD_RIGHT ai axis delete;cg_ScoresColor_Zombie 0.8 0.5 0.1 0.9" bind2 BUTTON_LSHLDR "bind DPAD_UP give zombie_stg44;bind DPAD_DOWN give zombie_thompson;bind DPAD_LEFT give cz75_zm;bind DPAD_RIGHT give bowie_knife_zm;cg_ScoresColor_Zombie 0.4 0.1 0.8 0.9" bind2 BUTTON_LSTICK "bind DPAD_UP give sickle_knife_zm;bind DPAD_DOWN give zombie_bar;bind DPAD_LEFT give zombie_doublebarrel;bind DPAD_RIGHT give zombie_knuckle_crack;cg_ScoresColor_Zombie 0.1 0.3 0.1 0.9" bind BUTTON_START "cg_ScoresColor_Zombie 0.1 0.5 1 0.2;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete" bind2 BUTTON_RSTICK "bind DPAD_UP give m72_law_zm;bind DPAD_DOWN give famas_zm;bind DPAD_LEFT give g11_lps_zm;bind DPAD_RIGHT give python_zm;cg_ScoresColor_Zombie 0.1 0.5 1 0.9" bind2 BUTTON_A "bind DPAD_UP give china_lake_zm;bind DPAD_DOWN give l96a1_zm;bind DPAD_LEFT give fnfal_zm;bind DPAD_RIGHT give hs10_zm;cg_ScoresColor_Zombie 1 0.5 0.1 0.9" bind2 BUTTON_B "bind DPAD_UP give spas_zm;bind DPAD_DOWN give crossbow_explosive_zm;bind DPAD_LEFT give knife_ballistic_zm;bind DPAD_RIGHT give cz75dw_zm;cg_ScoresColor_Zombie 0.8 1 0.3 0.9" bind2 BUTTON_X "bind DPAD_UP toggle player_backSpeedScale 1 2 3 5 10 20 0.1 0.5;bind DPAD_DOWN toggle ai_disableSpawn 0 1;bind DPAD_LEFT kill;bind DPAD_RIGHT toggle cg_thirdperson 1 0;cg_ScoresColor_Zombie 0.4 0.7 0.9 1" bind2 BUTTON_Y "bind DPAD_UP clientkick 0;bind DPAD_DOWN clientkick 2;bind DPAD_LEFT clientkick 1;bind DPAD_RIGHT clientkick 3;cg_ScoresColor_Zombie 0.5 0.2 0.1 0.9" //PS3 Users: Y = Triangle, X = Square, A = X, B = Circle. //This area is where alternate binds are kept, comment out the pre-existing bind for the key before uncommented any of these. //Old V2.3 Update Instant kill knife bind. Comment the Current melee button bind then uncomment this to use again. //bind2 BUTTON_RSTICK "ai axis health 1" //This one is a troll hosting troll menu //bind2 BUTTON_LSHLDR "bind DPAD_UP g_speed 1;bind DPAD_DOWN revive_trigger_radius 1;bind DPAD_LEFT player_lastStandBleedOutTime 1;bind DPAD_RIGHT give ammo;cg_ScoresColor_Zombie 0.4 0.1 0.8 0.9" //This one makes every trigger pull an instant killing shot, if auto weapons are shot, zombies shortly afterwards will stop dieing instantly. //bind2 BUTTON_RSHLDR "ai axis health 1" //This one makes a melee attack kill all zombies on the map instantly. //bind2 BUTTON_RSTICK "ai axis delete" //This bind is an auto skip rounds set. Only enable this if you plan to be hosting a game. Reduces needed commands to spam. //bind BUTTON_START "cg_ScoresColor_Zombie 0.1 0.5 1 0.2;timescale 3;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete;wait 100;ai axis delete" //Replace the skiprounds command with another useful chain of commands. Wonder weapon spawning //bind BUTTON_START "cg_ScoresColor_Zombie 0.1 0.5 1 0.2;dropweapon;give sniper_explosive_upgraded_zm;wait 25;give ammo;give microwavegun_upgraded_zm;wait 25;give ammo;dropweapon;give humangun_upgraded_zm;wait 25;give ammo;dropweapon;give tesla_gun_zm;wait 25;give ammo;dropweapon;give minigun_zm;wait 25;dropweapon;give thundergun_zm;wait 25;give ammo;dropweapon" //Feeling Sinister like you want to fuck some poor dudes up? The utlimate fucking package is here to allow you to push start and fuck up your team mates. [HOST REQUIRED] //bind BUTTON_START "cg_ScoresColor_Zombie 0.1 0.5 1 0.2;timescale 2.2;g_speed 1;revive_trigger_radius 1;player_lastStandBleedOutTime 1;player_clipSizeMultiplier 0.1;ai axis health 999999999" //Fun triple tapped guns bind, all the insane ones, spawn them all in at once bind [Do not use on World at war maps!!!!!!] //bind BUTTON_START "cg_ScoresColor_Zombie 0.1 0.5 1 0.2;dropweapon;give ithaca_upgraded_zm;wait 25;give ammo;give l96a1_upgraded_zm;wait 25;give ammo;dropweapon;give china_lake_upgraded_zm;wait 25;give ammo;dropweapon" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //If you enjoy this CFG based Mod menu please subscribe to me on Youtube here https://www.youtube.com/user/4Nothingbutbread4 //If don't already have the Online patch for Normal PS3 systems [OFW] (given you don't have a jailbroken PS3 [OFW]) consider my $20 USD PSN/$15 USD Paypal service. //To gain the ability to use CFGS like this one online. You can inquire about the service by sending me a message via PSN to "Nothingbutbread" //Subject "Bo1 mods service". You can also inquire via Skype (add "nothingbutbread") with the message "Bo1 mods service" //Note for this service you will need the payment on hand *$20 USD PSN card or $15 USD in Paypal balance* in addition to a USB flash drive //with a gigabyte (1 GB) of free space in addition to a computer with an internet connection, usb port and the ability to unzip folders. //If you don't have the online patch nor are unable to obtain it, you can use this offline, just stay signed out of PSN. //I also offer MW2 Modding services. You can inquire able them the same as for BO1 mods. //Thank you for using my CFG. Remember you can customize it to your liking but make backups before hand in case you break it. //Remember ... you can share this among your friends and family but don't post it on websites and downloads with out giving full credit to me. ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////